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THE USING OF NEURAL NETWORKS TO CREATE GAME-BASED MATH ACTIVITIES

Tribune of Young Scientists , UDC: 373 DOI: 10.25688/2072-9014.2023.66.4.13

Authors

  • Prokopenkova Elizaveta G.

Annotation

The article deals with the problem of designing a game math lesson with the help of neural networks. The article describes the relevance of using game technologies and also the problems that teachers can face and the ways of their solution. The aim of the research is to construct an algorithm for the construction of a query to create a game math lesson based on ChatGPT. The goal of the research: the analysis of different queries for ChatGPT in order to identify the most significant characteristics.

How to link insert

Prokopenkova, E. G. (2023). THE USING OF NEURAL NETWORKS TO CREATE GAME-BASED MATH ACTIVITIES Bulletin of the Moscow City Pedagogical University. Series "Pedagogy and Psychology", 2023, №4 (66), 167. https://doi.org/10.25688/2072-9014.2023.66.4.13
References
1. 1. Prokopenkova E. G. Principles of teaching students to compose game tasks in mathematics / E. G. Prokopenkova // League of researchers of MSPU: materials of the student open conference (Moscow, November 21–25, 2022). M.: MSPU, 2022. P. 235–239.
2. 2. Gavlovskaya E. G. Gambling in mathematics / E. G. Gavlovskaya // #ScienceJuice2020: materials of the student open online conference (Moscow, November 23–27, 2020). M.: MSPU, 2020. P. 20–27.
3. 3. Khabibullin I. R. Relevance of using neural networks for educational purposes / I. R. Khabibullin // Young Scientist. 2023. № 13 (460). P. 176–178.
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