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Using Gamification Strategies to Motivate Students in Computer Science Education

Tribune of Young Scientists , UDC: 373 DOI: 10.25688/2072-9014.2020.51.1.13

Authors

  • Sidenko Andrey Grigoryevich Post-graduate student of the Department of Informatization of Education, Institute of Digital Education, Moscow City Univer sity. E-mail: agsidenko@gmail.com

How to link insert

Sidenko, A. G. (2020). Using Gamification Strategies to Motivate Students in Computer Science Education Bulletin of the Moscow City Pedagogical University. Series "Pedagogy and Psychology", 2020, №1 (51), 92-100. https://doi.org/10.25688/2072-9014.2020.51.1.13
References
1. Duggal K., Srivastav A., Kaur S. Gamified Approach to Database Normalization // International Journal of Computer Applications. 2014. № 93. P. 47-53.
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