Authors
- Trepakova Elena V. Candidate of Pedagogical Science
Annotation
The relevance of the research problem is the widespread introduction of augmented reality technologies in the field of education, including school education. Virtual images make the educational material more visual, vivid and memorable, improve the assimilation of the material, develop creativity and critical thinking. Students developing applications with augmented reality gain invaluable experience in the implementation of a computer science project. Therefore, the purpose of the study is to identify effective software for creating mobile applications using augmented reality technology by students of secondary schools in the course of project work. Research objectives: 1) to explore the market of platforms for creating mobile applications using augmented reality technology in order to identify suitable for the implementation of project work by a student; 2) to give methodological recommendations to computer science teachers on the preparation and support of school projects using augmented reality technology. The leading methods used to study this problem were methods of analysis, generalization, systematization of scientific literature, descriptive and search methods. The study sample included the study of the following platforms for creating mobile applications with augmented reality: Unity, Vuforia, EV Toolbox, ARKit, ARLOOPA, Quiver — 3D Coloring, Web AR. Within the framework of this article, methodological recommendations for computer science teachers on the organization of project activities in high school to create mobile applications using augmented reality technology were described.
How to link insert
Trepakova, E. V. (2022). CREATING APPLICATIONS WITH AUGMENTED REALITY TECHNOLOGY AS PART OF PROJECT ACTIVITIES AT SCHOOL Bulletin of the Moscow City Pedagogical University. Series "Pedagogy and Psychology", 2022, №4 (62), 22. https://doi.org/10.25688/2072-9014.2022.62.4.02
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