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Learning the While Cycle when Teaching Programming in a Python Language with Gamification Elements in Minecraft Virtual World

Tribune of Young Scientists , UDC: 373 DOI: 10.25688/2072-9014.2019.47.1.12

Authors

  • Sidenko Andrey Grigoryevich Post-graduate student of the Department of Informatization of Education, Institute of Digital Education, Moscow City Univer sity. E-mail: agsidenko@gmail.com

Annotation

The article discusses some of the possibilities of using programming in Python language in primary and secondary schools based on the use of game scripts in the virtual world Minecraft. The peculiarity of studying this topic in the school course of computer science is its practical orientation, the possibility of applying the received theoretical knowledge in practice, including the construction of examples of using it in various fields.

How to link insert

Sidenko, A. G. (2019). Learning the While Cycle when Teaching Programming in a Python Language with Gamification Elements in Minecraft Virtual World Bulletin of the Moscow City Pedagogical University. Series "Pedagogy and Psychology", 2019, №1 (47), 94-97. https://doi.org/10.25688/2072-9014.2019.47.1.12
References
1. Zaslavskaya O.Yu. Model', algoritm i soderzhanie podgotovki uchitelya informatiki v sovremenny'x usloviyax // Vestnik Rossijskogo universiteta druzhby' narodov. Seriya «Informatizaciya obrazovaniya». 2007. № 4. S. 52-58.
2. Polyakov K.Yu., Eremin E.A. Informatika. 10 klass. Uglublenny'j uroven': uchebnik: v 2 ch. Ch. 1. M.: BINOM. Laboratoriya znanij, 2018. 344 s.
3. Amazing Activity Book For Minecrafters: Puzzles, Mazes, Dot-To-Dot, Spot The Difference, Crosswords, Maths, Word Search And More. Gameplay Publishing, 2016. 82 p.
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