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Learning the While Cycle when Teaching Programming in a Python Language with Gamification Elements in Minecraft Virtual World

Tribune of Young Scientists , UDC: 373 DOI: 10.25688/2072-9014.2019.47.1.12
References
1. Zaslavskaya O.Yu. Model', algoritm i soderzhanie podgotovki uchitelya informatiki v sovremenny'x usloviyax // Vestnik Rossijskogo universiteta druzhby' narodov. Seriya «Informatizaciya obrazovaniya». 2007. № 4. S. 52-58.
2. Polyakov K.Yu., Eremin E.A. Informatika. 10 klass. Uglublenny'j uroven': uchebnik: v 2 ch. Ch. 1. M.: BINOM. Laboratoriya znanij, 2018. 344 s.
3. Amazing Activity Book For Minecrafters: Puzzles, Mazes, Dot-To-Dot, Spot The Difference, Crosswords, Maths, Word Search And More. Gameplay Publishing, 2016. 82 p.
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